Posts

Mood Mix Assignment

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 Mood Mix, Assignment Number 1: I wanted to create a network of two movie file ins, with texts and nulls following them into cross. The cross would have its cross ability controlled by a slider. This slider will go through a panel, math, and then null to make sure it functions properly. The cross will be sent to a window panel so it can be projected onto the screen. The texts for each movie file in will properly represent the scenes they are trying to portray. I created this exactly as I expected to, with no other modifications or changes along the way. I wanted to include videos I have shot myself while I have explored the planet. One of the videos is from a trip I had to Wyoming where we visited Yellowstone national park. The other video is from right around Rochester along the Genesee river, at a boat launch. The Wyoming video is supposed to spark awe and amazement into the user, showing large scale and size compared to the world. The river video is supposed to be melancholy and...

Control Blue Exercise IGME 480

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 I wanted to create a network flow of two controls for the scene, a button that allowed you to pause/un-pause the video, and a horizontal slider that controlled the amount of blue overlay on the scene. What I created was super similar, with the only major difference being I used a vertical slider instead of a horizontal one. My TD flow was split into two containers, one for my controls, and one for my scene. In my controls, I started with the button and slider I needed for my scene controls. I hooked both of them up to panels, and then sent their info through two different respective paths. I send the slider through a math then a null, in order to convert its range from 0-1 to 0-5. I also sent the button through a logic and then a null, to make sure the button had a toggle effect, not just a hold down one. In the other container I used a movie file and a constant for my effects. The play in the moviefilein is connected to the button, and the blue rgb in the constant is connected to...

Final Project: Reusing the Snake board design to create Tetris with the Arduino

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      This project is my final one, and I am super happy and sad to be at the end. I have learned so much in this course, and also had so much fun. There was a lot of creativity and design in making these projects, and I got to work hands on in NMID for the first time, which is something I will never say no to. This project layout will be the one I keep my Arduino as. The board setup works between my Snake and Tetris code, and is a great way to show what I learned in this class. The components for this one are the same as the Snake Arduino setup. The joystick is necessary for movement controls, like it was in Snake. Left and right move the pieces, down sends the pieces downwards, and up rotates the pieces so you can control their fit. The 8x8 LED array is meant to convey what the current game-board looks like, and when your current piece under control is moving. The last parts are the wire connectors, which connect the 5v, Ground, 8x8 LED array, and Joystick all to the Ar...

Art Meets Engineering: Using an Arduino compatible microphone to create light based on sound

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      This weeks project was based on using good engineering principals to create art. I tend not to be a very artistic person in general, but when I thought about art, I tend to think of movies, and moving colors, so I can up with the idea for colors to move based on the "strength" of your voice. While the piezo can detect stuff such as taps, I needed a microphone to detect actual sound input, so I had to order one off of Amazon. In the parts diagram below, swap out the piezo for the microphone, but everything else is exactly what I used. I connected all the regular LED's to digital pins 2-8 and 12, so that way I could just send a simple High/Low when I needed them on or off. I connected the RGB LED's pins to digital 9-11, so that way I could use the PWM technique to get analog results from a digital pin. I connected the final pin to ground. The microphone is connected to the 5V, ground, 0 digital pin, and the A0 analog pin to out put the digital and analog results. ...

Fun With Unity: Using an alternate controller to move a cube in Unity

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      This project used a potentiometer to control a cube in unity. The two programs were connected with serial through the Arduino IDE. The set up for the project was very simple, a potentiometer to move the cube, and a LED connected so we would know when the Arduino was running. The Potentiometer was outputting to Analog 0, so that way we could control a variable speed, and possibly have the cube stagnate, which couldn't be done with a digital pin. The LED is connected to digital 7, because we only need a high low to make it work. This project was very easy to complete, since all the instructions were written out for us. It was fun to get to use Unity again, which I have in the past, and also see how even a regular controller can be controlled through Unity, and also an alternate one. Tying in C# to the two connects things very well for me. Link to video showing work

Alternate Controller Project: Using a joystick to play borderless snake

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      This project was based around the game of snake, where to goal is to eat enough apples to make the snake fill the entire screen of the game. Once this is done, you have won. But if you run into yourself, then you die and have to restart. The gameplay is through the joystick, which is irregular for the game on snake, usually played on a keyboard using the arrow keys or aswd. I would usually include here a CSV snapshot that shows all the parts of the project, but since TinkerCAD didn't have most of the parts required, I will just list them out here. 1 Arduino Uno 1 Breadboard 5 male to male Arduino wires 4 male to female Arduino wires 1 Arduino 8x8 compatible LED display 1 Arduino compatible Joystick Both the 8x8 LED and the Joystick had to be bought separately from the "base" Arduino kit. As such, they required research into them to make sure I got the right parts, as well as how to use an implement them properly. One of the big mistakes I made involved the 8x8 LED, ...

Plant Problem Project: Using a Moisture Sensor to detect hydration levels in a plant

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      This project was based around using a moisture sensor to detect water levels in a plant pot, and using the outputted moisture levels to turn a LED on correctly based on the said water level. The three LED's used were the Red, Yellow, and Green. Red was a critical water level signal, at 1/3 and below moisture level. Yellow is the warning light, between 1/3 and 2/3 moisture level. Green is ok water level, and 2/3 and above moisture level. The Moisture sensor is the first sensor in this series that is not from the base Arduino kit, and is something that had to be sourced externally, through Amazon. The project was simple to make, and didn't require much on the hardware engineering side. I plugged the input side of the LED's into the D2, D3, and D4 pins for the Red, Yellow, and Green LED's respectively. I also plugged them into ground as-well. The moisture sensor required three inputs to function. One is the standard ground, the VCC is connected to the D8 pin, and the...